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An interactive adventure movie by Michael Gibson
Starring: Jennifer Gould, D. Garnet Harding and Jackie Burroughs as Mrs. Grimm
Music by Juno nominated recording artist, Danny Michel

Winner of the Vortex Prize, Mcluhan International Festival of the Future. Toronto, 2004.


WARNING: Move or Die is a challenging negotiation puzzle which will take at least 45 minutes to complete. Viewer discretion is advised.

Move or die plays like an interactive animated adventure movie. The User assumes the role of a hitchhiker who gets picked up by two ethically challenged siblings in their twenties, Syd and Wilma. When bad things start to happen, the action will stop and a menu screen will appear asking the User for input. The User negotiates with Syd and Wilma and tries to persuade them to make better choices. If the User advises poorly or fails to persuade Syd and Wilma to choose a better course of action the movie will end in disaster and the action will stop. The only way for the User to see the whole movie is to learn from past mistakes and negotiate more effectively.


On November 16 a shortened version of the program was featured on the main page of Newgrounds.com In two days over 120,000 people played. Here are a few of the hundreds of comments we've received.

"Absolutely brilliant! This is a real think-straight situated game."

" It's fantastically made, I like the music, the characterisation, the sense of atmosphere and the imagery, and the gameplay is wonderful."

"10 out of 10! This was the best episode I have played to date!  The way the scenes moved and the interaction between myself and the characters was seamless.  If I got stuck on a part, the hints you give up to the point I ended were beneficial without making it too obvious what I needed to do.  Once I saw the way the story was going and summed up the character, it became easier for me to determine the best course of action and I no longer needed hints.  It was both challenging and a delight and the smooth flow of the story line and the way the characters meshed (even with the separate stories happening between the main characters) made this as enjoyable to watch and even more so to play out.  I look forward to the next release in this series! "

"Beautiful and enchanting adventure game."

"Awesome! I love your style. It is unlike anyone else's. I love the graphics too. Great job."

" Congratulations, good sirs and ladies at Zapdramatic. You have done it again. Although it has post-poned the release of the long-awaited Trial episode of Ambition, this was worth it! The puzzle was difficult, but I enjoyed the set up, and the ending was incredible! I can't wait to see what comes next now, because that just raised a bunch of questions! Your characters are as enthralling as the ones in Ambition, and although I thought you weren't going to top that series, this may have the potential to. Thanks again! "

"Great! Finally another Michael Gibson negotiation game. I love these and there hasn't been a new one on here for a while so im pleased with this, especially as it is the best one yet."

" Voice acting is really good, and it's animated very well. damn this is a great flash, i like the plot. but then it ends up being intereactive... way cool! damn that was awesome, that guy in the van followed them and they crashed... great great stuff. "


Currently on-line is part 1 of a 6 part series that will bridge television and the internet.

Each episode will begin as a half-hour animated comedy-adventure on television and conclude as a full-blown negotiation game on the web. Syd and Wilma are brother and sister who have not seen each other for three years. During their time apart both of their lives have become intolerably complicated and both covet secrets, which they must share with the other. Unfortunately, neither knows how to initiate the conversation and fate takes over in the form of a dead man lying in the middle of the road. The television audience will have three opportunities to suggest the best course of action. Unfortunately, Syd and Wilma argue against good advice and choose the most selfish, self-centred course of action. The television show will end each week in tragedy. The audience will then be invited to go to the web to negotiate with Syd and Wilma and change the outcome of the story. The on-line story will advance beyond the television show and Syd and Wilma will survive for another week.